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Avalanche Studios카테고리 없음 2020. 2. 10. 09:20
. (2005–2017). (2017–present) Website Avalanche Software, LLC, also known as WB Games Avalanche, is an American based in, founded in October 1995 by four formerly of, John Blackburn, Todd Blackburn, James Michael Henn and Gary Penacho.
Avalanche Studios Generation Zero
The studio was acquired by Buena Vista Games (later renamed ) in May 2005, and spent the next ten years developing Disney-related titles, including the game (2013). In May 2016, due to a declining toys-to-life games market overshadowed by the popularity of mobile gaming, Disney decided to step out of the, closing Disney Interactive Studios and all of its subsidiaries, including Avalanche Software. In January 2017, announced that they had acquired Avalanche Software, re-opened the company and saw John Blackburn return as. Contents.
History Avalanche Software was incorporated on October 3, 1995, by John Blackburn, Todd Blackburn, James Michael Henn and Gary Penacho, four programmers that previously worked at. On April 19, 2005, (later renamed Disney Interactive Studios), the arm of, announced that they had acquired Avalanche Software for an undisclosed sum. In November 2006, Buena Vista Games formed a sister studio, that would create Disney titles for and platforms. Disney Interactive Studios (DIS) merged Fall Line Studio into its sister studio, Avalanche Software, in January 2009. In October 2012, Disney Interactive Studios announced 'Toy Box', a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications. In January 2013, Avalanche Software unveiled the toys-to-life cross-platform game based on 's 'Toy Box' mode crossed with a toy line. On May 10, 2016, with a lack of growth in market and increasing developmental costs, Disney discontinued Disney Infinity and closed down Avalanche Software, and Disney Interactive Studios as a whole.
Many former Avalanche Software workers were employed by to create a new studio in Salt Lake City. On January 24, 2017, announced it had acquired the studio from Disney, including its Octane engine software, and re-opened the studio, with John Blackburn returning as its CEO. The studio's first title under their new owner was, a companion game based on the film. Games developed Year Title 1995 1996 (port) 1997 (port) 1998 (port) 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2010 2011 2013 2014 2015 2017 References. Kawamoto, Dawn (April 19, 2005). Retrieved October 22, 2012.
Fatalist Development AB, doing business as Avalanche Studios, is a Swedish video game developer based in Stockholm. Founded by Linus Blomberg. Avalanche Studios is the original creator of the award-winning Just Cause franchise, and most recently released Just Cause 3 (published by Square Enix).
Los Angeles Times. November 8, 2006. Retrieved October 19, 2012. Sinclair, Brendan (January 29, 2009).
Retrieved October 22, 2012. Barnes, Brooks (October 21, 2012). The New York Times. Retrieved October 23, 2012. Lang, Derrik J. (January 15, 2013). Business Week.
Retrieved January 30, 2013. Alexander, Julia (May 10, 2016). Retrieved November 23, 2016. Conditt, Jessica (September 15, 2016). Retrieved September 15, 2016. McAloon, Alissa (January 24, 2017). Retrieved January 24, 2017.
External links.
. (2005–2017). (2017–present) Website Avalanche Software, LLC, also known as WB Games Avalanche, is an American based in, founded in October 1995 by four formerly of, John Blackburn, Todd Blackburn, James Michael Henn and Gary Penacho. The studio was acquired by Buena Vista Games (later renamed ) in May 2005, and spent the next ten years developing Disney-related titles, including the game (2013).
In May 2016, due to a declining toys-to-life games market overshadowed by the popularity of mobile gaming, Disney decided to step out of the, closing Disney Interactive Studios and all of its subsidiaries, including Avalanche Software. In January 2017, announced that they had acquired Avalanche Software, re-opened the company and saw John Blackburn return as.
Contents. History Avalanche Software was incorporated on October 3, 1995, by John Blackburn, Todd Blackburn, James Michael Henn and Gary Penacho, four programmers that previously worked at.
On April 19, 2005, (later renamed Disney Interactive Studios), the arm of, announced that they had acquired Avalanche Software for an undisclosed sum. In November 2006, Buena Vista Games formed a sister studio, that would create Disney titles for and platforms. Disney Interactive Studios (DIS) merged Fall Line Studio into its sister studio, Avalanche Software, in January 2009. In October 2012, Disney Interactive Studios announced 'Toy Box', a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications.
In January 2013, Avalanche Software unveiled the toys-to-life cross-platform game based on 's 'Toy Box' mode crossed with a toy line. On May 10, 2016, with a lack of growth in market and increasing developmental costs, Disney discontinued Disney Infinity and closed down Avalanche Software, and Disney Interactive Studios as a whole. Many former Avalanche Software workers were employed by to create a new studio in Salt Lake City. On January 24, 2017, announced it had acquired the studio from Disney, including its Octane engine software, and re-opened the studio, with John Blackburn returning as its CEO. The studio's first title under their new owner was, a companion game based on the film.
Games developed Year Title 1995 1996 (port) 1997 (port) 1998 (port) 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2010 2011 2013 2014 2015 2017 References. Kawamoto, Dawn (April 19, 2005). Retrieved October 22, 2012. Los Angeles Times. November 8, 2006.
Retrieved October 19, 2012. Sinclair, Brendan (January 29, 2009). Retrieved October 22, 2012. Barnes, Brooks (October 21, 2012). The New York Times. Retrieved October 23, 2012. Lang, Derrik J.
(January 15, 2013). Business Week.
Retrieved January 30, 2013. Alexander, Julia (May 10, 2016).
Retrieved November 23, 2016. Conditt, Jessica (September 15, 2016). Retrieved September 15, 2016.
McAloon, Alissa (January 24, 2017). Retrieved January 24, 2017. External links.